著者
白數 哲久 Tetsuhisa SHIRASU
雑誌
学苑 昭和女子大学紀要 = Gakuen: The Bulletin of Showa Women’s University (ISSN:13480103)
巻号頁・発行日
no.971, pp.1-17, 2023-01-01

The purpose of this study is to examine what constitutes effective educational materials and teaching methods in STEAM (Science, Technology, Engineering, Art, and Mathematics) education,. It is the authors’ contention that materials and teaching methods that emphasize hands-on learning are effective in creating authentic learning in Living Environment and Natural Science classes. There are, however, some nation-wide problems with “monozukuri” as it is currently used at schools in Japan, so it is necessary to design a new teaching-learning model for STEAM education. To consider the significance of STEAM education, we conducted a case study in which students made a small electric fan by hand. Results revealed problems such as that curriculum development in this area in Japan is lacking, and that systems for delivering teaching materials to children are underdeveloped. Findings also demonstrated that 1) encouraging an artistic approach and tinkering is essential in STEAM education, 2) children are motivated to use their hands and learn in depth when they are given materials manipulable with some degree of freedom and are taught to use these materials with appropriate teaching methods, and 3) learning through engineering combined with art has the potential can create a beneficial synergy which can trigger learning in science, technology, and mathematics. Results further suggested that if the teacher refrains from pre-emptive intervention and allows children to work by themselves, the teacher, as well as the children, will enjoy the process and be able to learn together.